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`Einion

Will vector for cookies
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Former Volunteer

Vector gallery checklist

Sun Jun 3, 2007, 2:12 AM
  • Mood: dA Love
Images created in vector-based programs are suitable for the Vector gallery. Images containing photographic or raster-based elements should not be submitted to the Vector gallery.

:bulletred: No Photoshop or PSP brushes
:bulletred: No photographs of any kind, including backgrounds
:bulletred: No raster-based textures of any kind

If you are using Photoshop or PaintShopPro:

:bulletred: No filters

Also, images that have been filtered to resemble vector-based art should not be placed here (this includes images created with LiveTrace and other similar auto-tracing programs - you can use them in the creation of a piece but the entire artwork cannot be simply an automated image; that's not what the Vector gallery is about).

Vector art consists of creating paths and points in a program such as Illustrator, Freehand, CorelDRAW or Flash. These programs keep track of the relationships between these points and paths. Every time the image is scaled, the paths are regenerated: this creates images that are infinitely scalable without degradation. Deviations that do not meet these requirements will be removed without notice. Place those images in the appropriate Digital Art section to avoid this.

If you need clarification on anything about this don't be shy, Note me.

Devious Comments

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:iconjules1983:
Thanks for this, I've seen too many miscats!

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*vexelove Come join now!
:iconbalung:
i agree with you..

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vector ergo sum
will trace for anyone who gave me a RAPIDSHARE membership

SEGO PECEL UBER ALLES !!!
:icontherealwazzar:
Shotgun being first Miscat Admin...

Don't ask where that came from.

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Admin of the ~D50-club - Not just for D50s anymore.
:iconcapnskusting:
The vector art definition has never been clear on one thing:
The raster based effect tools that are available in Illustrator (for example) itself.
Such as drop shadows, gaussian blur, etc.
These effects mathematically change/adjust themselves when an object is elarged ot reduced in size.
And no matter if effects or used or not, an actual vector file cannot be uploaded to dA at all. It must still be converted to a raster based file.
I've never really been clear on this.

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"Doomsday device?...I suppose I could part with one and still be feared..."
:icongemini-kriket:
yeah ! :)

i usually vector my Ps brush in illustrator :)

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Vector artist apprentice
:iconeinion:
Yes, you're right that there are now - unfortunately - some grey areas within Illustrator (and other high-end vector programs too). These I have to deal with on a case-by-case basis.

Technically blurs aren't raster effects, but other Effects are very obviously based on pixels and those are a problem.

"And no matter if effects or used or not, an actual vector file cannot be uploaded to dA at all. It must still be converted to a raster based file."
That's not really an issue, although I can understand how it can cause extra confusion.

Bottom line is that nearly everyone has to upload a JPG or a PNG and these convert something to a raster representation; what matters really is that the artwork is a vector.

Einion

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Former Gallery Director for Vector Art

Sometimes there's a right way and a wrong way to do something; and we do neither.
:iconeinion:
Recreating a Photoshop brush in Illustrator is definitely something that I wish were done more often. The basic issue of PS/PSP brushes not being vector elements - period, end of story - is the main problem though.

This is not helped by the many brush sets for Photoshop and PSP that have the word vector in their title! :shakefist:

Einion

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Former Gallery Director for Vector Art

Sometimes there's a right way and a wrong way to do something; and we do neither.
:icongemini-kriket:
for sure :)

most of the time the brushes i use on photoshop are just here to give me ideas after that i create mine on illustrator if i can :)

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Illustrator lover
:iconscislac:
Only because it ties into this very subject. What about Inkscape and SVG (Scalable Vector Graphics) in general? This is the same situation. The SVG specification (which Adobe did help to develop) does employ filters as well such as blur, blending modes, specular lighting, morphology, turbulence, etc.
http://www.w3.org/TR/SVG/filters.html

Unfortunately, most of these effects tend to really be raster based in the renderer (then again, everything is rasterized for screen display anyway). Most programs tend to dynamically adjust the resolution of said elements when the zoom level is changed though, making them effectively scalable as all other vector elements are.

Honestly it's not that the math couldn't produce "true" vector elements, but more that the software implementations either choose to go the route for simplicity/compatibility or they went that route long ago and haven't changed for legacy support (simplicity/compatibility ;)) reasons.

The whole reason I bring this up is because we currently have a student implementing the SVG filters in Inkscape. So, I don't want to use them in my work if this will upset the powers that be when it comes to my putting them in the vector category.

Again, I see it all as vector given the scalability, but there really are technicalities that you guys could take issue with if you chose to.

And part 2... this ties into CapnSkusting's comment on not being able to upload vector files. When will DA allow the uploading of SVG files? Most modern web browsers support SVG rendering currently (Firefox, Opera, Safari... effectively anything other than IE since they don't believe in supporting standards... although you can even get the Adobe plugin for IE).

P.S. Sorry for the length of the comment. ;)

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Inkscape, draw freely.
:icongrey1985:
Maybe the No Filters rule should apply to Illustrator too, as CS2 has the livetrace function which has raised a few eyebrows.

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